ORBITAL STRIKE CALLDOWNS


Nuke

The primary damage dealing strike, and also the most expensive.  Unfortunately the scientists have not yet been able to create friend-or-foe nanites with such destructive power, so this Oribtal Strike damages both friendly and enemy units, careful placement is required.

Ideal for taking out large numbers of small and medium units, and cutting a path for your own waves to push forward.


Damages friendly and enemy units in range


Poison Cloud

The Poison Cloud consists of billions of nanites, designed to seek out enemies and hurt them.  This allows you to protect or attack an area against enemies without hurting your own units, even if they wander into the cloud.

The cloud lasts for roughly 1 minute, and is ideal for situations where a nuke would otherwise hurt your own units.


Damages over time

Only hurts enemies

Lasts 60 seconds

 

 


Electrowave

This orbital strike fires a nova charge onto the designated target that spreads out from the area of impact, effecting both ally and enemy units.

Units caught in the blast are effected by friend-or-foe nanites, providing a physical boost to friendly units, while making your enemies sluggish for the duration. 


Buffs allies movement & attack speed

Debuffs enemies movement & attack speed

Detects cloaked units

 

 


Healing Mist

Utilizing the reconstructive nature of healing nanites, this orbital strike creates and energy burst that results in a nano filled mist for a short duration.

With friend or foe identifiers these nanites are able to repair and reconstruct both biological and mechanical units. 


Heals friendly units over time

Lasts 60 seconds


Monday 6th June

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